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Andrew Wegener: Co-Producer, Design Lead, Level/Systems Designer, Programmer, Boss Encounter Design

My name is Andrew Wegener. I am pursuing my BFA in Game Development at the Savannah College of Art and Design. I do anything involving design (game design, level design, systems design). I am even comfortable doing gameplay programming, however my real strength is visual scripting such as Kismet (UDK) or Playmaker (Unity). I love playing games and hanging out with friends and family. I enjoy making weird noises. I can also laugh like Spongebob and my hips don't lie.

Zack Bogucki: Lead Sound Designer, Composer, Lead Writer

I'm Zack Bogucki. I am currently attending SCAD for a BFA in Game Development with a minor in Sound Design. While I served mainly as composer for Atius, I also served as a jack-of-all-trades throughout the project. I love designing game mechanics and systems, and I helped bounce early design ideas back and forth with the project leads. I even picked up the title of lead writer partway through development, and between that and the music, I was able to really impact the game's overall tone. Whether through gameplay, narrative, or sound, I always strive to create powerful thematic elements that pull the player in. When I'm not involved in making games, I'm usually playing them. I love casual multiplayer games that can bring friends into the same room.

Tyler Brennan: Design, Animation, Particles

Hi, I'm Tyler. I enjoy long walks on the beach, and have ninja-like reflexes. I'm not 'saying' I'm a ninja...I'm just saying I'm quick. I also like turtles.For project Atuis, I've been working with the design team, as well as providing many of the animations and particle systems. I tend to gravitate towards roles that need support or have yet to be fulfilled. I'm always willing to learn a new skill and/or pick up where others have left off.

Angelique Dunn: 3D artist

My name is Angelique Dunn. I am a student at SCAD pursuing a BFA in Game Development with a minor in Concept Art. I served as an environment artist for Atius, making several assets for the level. I believe in always improving and trying new things. I love creating game art and coming up with ideas for beautiful levels. When not making games, I play games and have a lot of feelings about games. I also have a pet fish named Spooky.

Sana Freeman: Concept Artist, 2D Artist

Allo I am Sana Freeman. I am a concept artist currently studying at the Savannah College of Art and Design. I worked as an environment concept artist on Atius, later progressing to do other things such as the title and credits screens. When I'm not drawing or doing other art related things, I'm probably off playing video games or trying to train my dog Luke to do cool stuff

Aaron Dintino: Programmer, Design, Animation

Hi, I'm Aaron! I'm a level designer but I also program, systems design, and most recently, animate. I'm also interested in the emotional aspects of game design and how games can lead a player through an intense emotional experience. I love finding and playing niche indie games and hidden gems, as well as playing my fair share of AAA titles.

 

When I'm not designing and playing games you can usually find me watching cartoons, surfing the web, hanging with friends, or just reading up on currents happenings in the game industry.

Hayley Williams: Level Designer, World Builder

Hey, I'm Hayley and I am a level designer. For Atius, I worked on the paper level design but my primary focus was to set dress and build the level. I also made a few assets for the level and worked closely with the art and design teams to bring the level to life.When I'm not working, I spend my time playing games or practicing my writing.

Robert Arsuaga: Combat Design, Level Design, and Puzzle Design

Hey there, I'm Robert, I worked one the combat and level of project Atius. I did a little bit of puzzle design as well. When not working on creating games I split my time between playing games, researching aviation and aeronautics, and taking road trips so I can see as much of the US as I can.

 

I'm Lynette Wu: 3D Artist

I recently graduated from SCAD with a BFA in Game Development. I was a 3D artist on Atius. I modeled Atira's Sword and the Battle Arena Pillars which Mariel textured.I also modelled and textured various environment assets including the Meditation Throne, Root Bridge as well as other environment assets.I live to eat and when I'm not making pretty things or squeezing in time for some games, I go on my endless journey in attempt to satisfy my thirst for good food.

 

I'm Debora Paul: 3D Artist

I am also a recent graduate from SCAD with a BFA in Game Development, I was a 3D Artist on Atius. I helped model Atira as well as model and texture multiple environment assets. When I'm not busy getting carpal tunnel making game art I'm busy getting carpal tunnel playing games or letting out all that pent up energy running. I dream of the day I can do both simultaneously.

 

Melissa Andrews: 3D Artist

Hi! I'm Melissa Andrews. I am a recent graduate of SCAD with a BFA in Game Development. I was an environment artist on Atius, creating a host of rocks and roots. When I don't have my face pressed to a computer screen, you can typically find me doing math or running around preparing for the zombie apocalypse.

 

Mariel Thompson: Art Lead, Producer, 3D Artist

A skilled enigma wraped in a mystery. Meriel was born from a tablet to rule all of tablet kind. She is the fearless captain of the USS Atius and a graduate from the Savannah College of Art and Design with a BFA in Game Design.

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